Warlord Combinations
6 Races × 4 Classes = 24 unique Warlord combinations. Each race provides attribute bonuses and a unique racial trait, while each class defines starting attributes, abilities, and a signature power.
Races
Classes
All 24 Combinations
World Map — 32 Locations
The world of Grudge Warlords is divided into distinct regions, each with unique environments, enemies, and challenges.
Enemies & Bosses
Equipment System
Equipment Slots (7)
Weapon Types
Class Equipment Rules
Weapon Skills by Type
Each weapon type grants unique basic attacks (Slot 1) and special abilities (Slots 2-3). Abilities have damage multipliers, cooldowns, and special effects.
Tier System (8 Tiers)
Tier Scaling Calculator
stat = base × multiplier + flat bonus
Primary stats (Physical Damage, Magic Damage, Health, Mana, Stamina, Defense) receive the full flat bonus. Secondary stats receive 15% of the flat bonus.
Sample Items
Upgrade Costs
Attributes (8)
Each attribute provides multiple stat bonuses per point invested. Points have diminishing returns above 25 and 50.
Combat Mechanics
Core Damage Formula
critDamage = finalDamage × (1 + critDamageBonus / 100)
drainHeal = damageDealt × drainPercent
Damage is always at least 1. Critical hits apply the crit damage multiplier (base 50% + bonuses). Drain abilities heal the attacker for the specified percentage of damage dealt.
Initiative & Speed
Combat turn order is determined by Speed. Higher speed units act first. Each unit takes one action per turn (attack or use ability).
Multi-Unit Battles
Players can field up to 3 heroes simultaneously in battle. Boss encounters may feature multiple enemy units as well.
AoE Attacks
Area-of-Effect abilities hit all enemies in the encounter. Damage is not reduced for multiple targets — each target takes the full calculated damage.
Drain Mechanics
Drain abilities heal the attacker for a percentage of damage dealt. E.g., a 50% drain on 200 damage heals 100 HP. Drain is calculated after defense reduction.
Level Scaling
Diminishing Returns
Attribute points have diminishing returns to prevent over-stacking a single attribute:
Points 26–50: Half value (0.5:1 ratio) — effective = 25 + (pts-25) × 0.5
Points 51+: Quarter value (0.25:1 ratio) — effective = 37.5 + (pts-50) × 0.25
Example: 60 raw points = 25 + 12.5 + 2.5 = 40 effective points
Status Effects
Bleed (DoT)
Deals a percentage of the attacker's damage each turn for the duration. Typically 10-15% per tick for 3 turns.
Poison (DoT)
Deals damage over time, often from ranged or rogue abilities. Typically 15-20% per tick for 3-4 turns.
Burn (DoT)
Fire-based damage over time from magic abilities. Usually 10% per tick for 2-3 turns.
Stun
Target skips their turn entirely. Cannot attack, use abilities, or take any action. Duration is usually 1-2 turns.
Buff
Temporary stat increase (damage, defense, speed, etc.) that lasts a set number of turns. Can stack from different sources.
Debuff
Temporary stat reduction applied to enemies. Commonly reduces damage output (-35-40%) or defense. Lasts 2-3 turns.
Class Tiers (Ranking System)
Stat Caps
Named Heroes
Legendary heroes with unique abilities, custom sprites, and secret unlock conditions.
Racalvin the Pirate King
Factions
Three divine factions vie for dominion over the world, each championed by a god. A hidden 4th faction — the Pirates — operates as neutral mercenaries, beholden to no god.
The Crusade seeks to impose divine order upon the chaos. Followers of Odin believe in honor, strength, and the wisdom of the old ways.
The Legion embraces destruction and rebirth. Followers of Madra believe power is taken, not given, and that only the strongest survive.
The Fabled seek to transcend mortality through arcane knowledge. Followers of The Omni believe fate can be rewritten by those with enough power.
The Pirates answer to no god or king. Led by Racalvin the Pirate King, they are sellswords and sea raiders who fight for gold, glory, and grudges. Any faction can hire them, but none can own them. Unlocked through secret characters.
Consumables & Potions
Potions and consumables can be purchased from the Camp Merchant between battles. Each hero can carry a limited supply. Use them wisely in tough encounters.
Camp Merchant
The Camp Merchant is available at your base camp between combat zones. Stock up on potions before venturing into dangerous territory. Prices scale with tier and rarity.
Potion Types
Wandering Merchant
Rare Encounters
The Wandering Merchant spawns periodically during your adventures. They carry rare and unique items not available from the Camp Merchant, but at premium prices. Keep gold reserves for these encounters!
Game Systems
Overview of the major gameplay systems in Grudge Warlords.
Zone Conquest
Clear enemies in each zone to increase your conquest percentage. Higher conquest levels grant:
- Increased XP rewards from battles
- Auto-harvest resources from conquered zones
- Access to zone-specific loot tables
- Unlock Shock Sweepers at 100% conquest
Shock Sweepers
Purchasable units unlocked at 100% zone conquest. Once deployed, they:
- Provide 1.5x harvest rate for the zone
- Automatically patrol and defend territory
- Generate passive income while you adventure elsewhere
Training System
Heroes can train at camp to gain experience without risking death. Training provides steady XP gains and allows you to test builds against training dummies before committing to real battles.
Hero Roster Management
Manage your collection of heroes. Recruit new warlords, assign them to squads of up to 3, and send reserves on training missions. Fallen heroes can be revived at camp for a gold cost.
GRUDA Arena
Ranked PvP combat system. Your team of 3 heroes is snapshot and uploaded for others to challenge. Climb the leaderboard to earn exclusive rewards.
Rank Badge System
Earn rank badges through Arena performance and PvE achievements: