Grudge Warlords
Compendium Hero Codex Arena Play Game

Grudge Warlords

Complete Game Compendium — All races, classes, enemies, equipment, combat math, and lore in one place.

Warlord Combinations

6 Races × 4 Classes = 24 unique Warlord combinations. Each race provides attribute bonuses and a unique racial trait, while each class defines starting attributes, abilities, and a signature power.

Races

Classes

All 24 Combinations

World Map — 32 Locations

The world of Grudge Warlords is divided into distinct regions, each with unique environments, enemies, and challenges.

Enemies & Bosses

Equipment System

Equipment Slots (7)

Weapon Types

Class Equipment Rules

Weapon Skills by Type

Each weapon type grants unique basic attacks (Slot 1) and special abilities (Slots 2-3). Abilities have damage multipliers, cooldowns, and special effects.

Tier System (8 Tiers)

Tier Scaling Calculator

stat = base × multiplier + flat bonus

Primary stats (Physical Damage, Magic Damage, Health, Mana, Stamina, Defense) receive the full flat bonus. Secondary stats receive 15% of the flat bonus.

Sample Items

Upgrade Costs

Attributes (8)

Each attribute provides multiple stat bonuses per point invested. Points have diminishing returns above 25 and 50.

Combat Mechanics

Core Damage Formula

finalDamage = (baseDamage × abilityMultiplier × buffMultipliers) - defense
critDamage = finalDamage × (1 + critDamageBonus / 100)
drainHeal = damageDealt × drainPercent

Damage is always at least 1. Critical hits apply the crit damage multiplier (base 50% + bonuses). Drain abilities heal the attacker for the specified percentage of damage dealt.

Initiative & Speed

Combat turn order is determined by Speed. Higher speed units act first. Each unit takes one action per turn (attack or use ability).

Multi-Unit Battles

Players can field up to 3 heroes simultaneously in battle. Boss encounters may feature multiple enemy units as well.

AoE Attacks

Area-of-Effect abilities hit all enemies in the encounter. Damage is not reduced for multiple targets — each target takes the full calculated damage.

Drain Mechanics

Drain abilities heal the attacker for a percentage of damage dealt. E.g., a 50% drain on 200 damage heals 100 HP. Drain is calculated after defense reduction.

Level Scaling

enemyStats = baseStats × (1 + level × 0.15)
+10 HP per level
+5 Mana per level
+3 Stamina per level
+2 Phys DMG per level
+1.5 Mag DMG per level
+2 DEF per level

Diminishing Returns

Attribute points have diminishing returns to prevent over-stacking a single attribute:

Points 1–25: Full value (1:1 ratio)
Points 26–50: Half value (0.5:1 ratio) — effective = 25 + (pts-25) × 0.5
Points 51+: Quarter value (0.25:1 ratio) — effective = 37.5 + (pts-50) × 0.25

Example: 60 raw points = 25 + 12.5 + 2.5 = 40 effective points

Status Effects

Bleed (DoT)

Deals a percentage of the attacker's damage each turn for the duration. Typically 10-15% per tick for 3 turns.

Poison (DoT)

Deals damage over time, often from ranged or rogue abilities. Typically 15-20% per tick for 3-4 turns.

Burn (DoT)

Fire-based damage over time from magic abilities. Usually 10% per tick for 2-3 turns.

Stun

Target skips their turn entirely. Cannot attack, use abilities, or take any action. Duration is usually 1-2 turns.

Buff

Temporary stat increase (damage, defense, speed, etc.) that lasts a set number of turns. Can stack from different sources.

Debuff

Temporary stat reduction applied to enemies. Commonly reduces damage output (-35-40%) or defense. Lasts 2-3 turns.

Class Tiers (Ranking System)

Stat Caps

Named Heroes

Legendary heroes with unique abilities, custom sprites, and secret unlock conditions.

Racalvin the Pirate King

Barbarian Worge
Barbarian Worge Pirate Faction
Secret Unlock
Name a Barbarian Worge "Racalvin the Pirate" to trigger the secret unlock. This initiates a cinematic video sequence revealing the Pirate King's origin story.
Custom Sprites
Uses the unique pirate-grunt sprite sheet instead of the standard Worge sprites. Has a custom Worge transform sprite for beast form.
Title Screen Parade
Racalvin has a 5% spawn chance to appear in the title screen character parade, walking across the screen with his pirate crew.
Passive: Sword Throw
Ranged attacks hurl a spinning blade with bonus damage. As a Worge, he retains shapeshifting with a custom pirate beast form.

Factions

Three divine factions vie for dominion over the world, each championed by a god. A hidden 4th faction — the Pirates — operates as neutral mercenaries, beholden to no god.

Crusade
Championed by Odin, The Allfather

The Crusade seeks to impose divine order upon the chaos. Followers of Odin believe in honor, strength, and the wisdom of the old ways.

Legion
Championed by Madra, The Devourer

The Legion embraces destruction and rebirth. Followers of Madra believe power is taken, not given, and that only the strongest survive.

Fabled
Championed by The Omni, Weaver of Fate

The Fabled seek to transcend mortality through arcane knowledge. Followers of The Omni believe fate can be rewritten by those with enough power.

Pirates
Pirates
No God — Neutral Mercenaries

The Pirates answer to no god or king. Led by Racalvin the Pirate King, they are sellswords and sea raiders who fight for gold, glory, and grudges. Any faction can hire them, but none can own them. Unlocked through secret characters.

Consumables & Potions

Potions and consumables can be purchased from the Camp Merchant between battles. Each hero can carry a limited supply. Use them wisely in tough encounters.

Camp Merchant

The Camp Merchant is available at your base camp between combat zones. Stock up on potions before venturing into dangerous territory. Prices scale with tier and rarity.

Potion Types

Wandering Merchant

Rare Encounters

The Wandering Merchant spawns periodically during your adventures. They carry rare and unique items not available from the Camp Merchant, but at premium prices. Keep gold reserves for these encounters!

Rare Equipment Unique Potions Premium Prices Limited Stock

Game Systems

Overview of the major gameplay systems in Grudge Warlords.

Zone Conquest

Clear enemies in each zone to increase your conquest percentage. Higher conquest levels grant:

  • Increased XP rewards from battles
  • Auto-harvest resources from conquered zones
  • Access to zone-specific loot tables
  • Unlock Shock Sweepers at 100% conquest

Shock Sweepers

Purchasable units unlocked at 100% zone conquest. Once deployed, they:

  • Provide 1.5x harvest rate for the zone
  • Automatically patrol and defend territory
  • Generate passive income while you adventure elsewhere

Training System

Heroes can train at camp to gain experience without risking death. Training provides steady XP gains and allows you to test builds against training dummies before committing to real battles.

Hero Roster Management

Manage your collection of heroes. Recruit new warlords, assign them to squads of up to 3, and send reserves on training missions. Fallen heroes can be revived at camp for a gold cost.

GRUDA Arena

Ranked PvP combat system. Your team of 3 heroes is snapshot and uploaded for others to challenge. Climb the leaderboard to earn exclusive rewards.

Ranked Matches Team Snapshots Seasonal Rewards

Rank Badge System

Earn rank badges through Arena performance and PvE achievements:

Bronze Silver Gold Platinum Diamond Legend
Grudge Warlords
Compendium Hero Codex Arena Play Game
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